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computer games
| Title | Author |
| Game Cultures: Computer Games as New Media | Jon DoveyHelen Kennedy |
| Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2020) | |
| Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media | Yue-Jin Ho |
| Exploring Artificial Intelligence on Your Spectrum + and Spectrum | Tim Hartnell |
| Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015) | |
| Interview with Michael J. Maguire | Michael J. Maguire |
| Platform Studies Series | |
| Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2014) | |
| Enter the Cut-up Matrix: Some notes on Man and machines in the (Swedish) 1960’s | Jonas Ingvarsson |
| Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013) | |
| Expressive Processing: On Process-Intensive Literature and Digital Media | Noah Wardrip-Fruin |
| Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong | Jairo Lugo-OcandoMerlyn LossadaTony Sampson |
| Event-Sequences, Plots and Narration in Computer Games | Fotis Jannidis |
| Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory | Carolyn Guertin |
| Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012) | |
| Interactive Fiction as Literature | Mary Ann Buckles |
| Expressive Processing: Digital Fictions, Computer Games, and Software Studies | Noah Wardrip-Fruin |
| Electronic Literature Without a Map | Markku Eskelinen |
| A Clash between Game and Narrative | Jesper Juul |
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