| The Theory of Affordances | James Jerome Gibson |
| "Literature," Progress, and Monsters: What is Electronic Literature? | Mary L. Godwin |
| CLARIN Annual Conference 2019 | |
| Next Generation Student Resources: A Speculative Primer | Susan Schreibman |
| Code Before Content? Brogrammer Culture in Games and Electronic Literature | Anastasia Salter |
| IVANHOE | Jerome McGann |
| Digital_Humanities | Johanna DruckerPeter LunenfeldAnne BurdickTodd PresnerJeffrey Schnapp |
| Design som medievitenskapelig metode | Anders Fagerjord |
| Voice of the Shuttle | |
| Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP) | Scott Rettberg |
| Literature: Lift this End | Stuart Moulthrop |
| Debates in the Digital Humanities | |
| How We Think: Digital Media and Contemporary Technogenesis | N. Katherine Hayles |
| Blue Velvet | David Theo GoldbergStefka Hristova |
| Humanities Games and the Market in Digital Futures | Johanna Drucker |
| Understanding Knowledge Work | Alan Liu |