| Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres | | 2010 |
| Avatars of Story | Marie-Laure Ryan | 2009 |
| Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations | Roberto Simanowski | 2011 |
| Destination Unknown: Experiments in the Network Novel | Scott Rettberg | 2003 |
| Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics | Roberto Simanowski | 2010 |
| Behind Façade: An Interview with Andrew Stern and Michael Mateas | Brenda Bakker Harger, Andrew Stern, Michael Mateas | 2006 |
| Command Lines: Aesthetics and Technique in Interactive Fiction and New Media | Jeremy Douglass | 2007 |
| Konservativer Avantgardismus oder: Die Rettung der Kunst im Zeichen der Technik | Roberto Simanowski | 2010 |
| Looking Behind the Façade: Playing and Performing an Interactive Drama | Jörgen Schäfer | 2009 |
| Playable Media and Textual Instruments | Noah Wardrip-Fruin | 2005 |
| Warfare and Conventionality: How avant-garde computer-generated text can be | Roberto Simanowski | 2011 |
| Collaborations in E-lit | Stephanie Strickland, Nick Montfort | 2011 |
| The Interactive Onion: Layers of User Participation in Digital Narrative Texts | Marie-Laure Ryan | 2011 |
| START HERE> An Interdisciplinary Introduction to Electronic Literature | Scott Rettberg, Rob Wittig, Joseph Tabbi, Andrew Stern, NIki Nolin, Michelle Citron, Kurt Heintz | 2002 |
| Narrative and the Split Condition of Digital Textuality | Marie-Laure Ryan | 2005 |
| Spielbare Konflikte: Gattungsstrukturen und Spielhandlungen im interaktiven Drama | Jörgen Schäfer | 2008 |
| Interactive Drama, Art, and Artificial Intelligence | Michael Mateas | 2002 |
| Generating Narrative Variation in Interactiv Fiction | Nick Montfort | 2007 |
| Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory | Markku Eskelinen | 2009 |
| Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences | Andrew Hutchison | 2009 |
| Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics | D. Fox Harrell | 2007 |
| Original Chat: Exploring the Origins of the Turing Test | Mark C. Marino | 2008 |
| Mobile Urban Drama – Setting the Stage with Location Based Technologies | F. A. Hansen, Kaj Grønbæk, K. J. Kortbek | 2008 |
| Language as Gameplay: toward a vocabulary for describing works of electronic literature | Brian Kim Stefans | 2012 |
| An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base | Scott Rettberg | 2013 |
| Analyzing Digital Fiction | | 2014 |
| The Meaning of Videogames: Gaming and Textual Strategies | Steven E. Jones | 2008 |
| Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative | Natalie Funk | 2014 |
| Immanence, Inc.: Algorithm, Flow, and the Displacement of the Real | Brian Kim Stefans | 2018 |
| Digital Fiction and the Unnatural | Astrid Ensslin, Alice Bell | 2021 |
| Reading Digital Fiction: From Hypertext to Timeline | Roberto Simanowski | 2014 |