Savoir-Faire

Description (in English):

One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles.

(Source: Electronic Literature Collection, Vol. 1).

Screen shots:
savoir_screenshot.png
The permanent URL of this page:
https://elmcip.net/node/1419
Record posted by:
Emily Short