The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved

Description (in English):

Building on his PhD research, Gamasutra's longtime columnist (Ernest Admas) explores the ways in which game narrative is still problematic, testing theories and solutions, and offering potential suggestions based on years of research and thought. Source: Gamastutra

The permanent URL of this page:
https://elmcip.net/node/17021
Record posted by:
Ernest Adams